Far from being the most effective round, but believe us - you definitely don't want to be on the receiving end of the weapon loaded with it. The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. So they could be waiting for other systems to be complete first to limit the amount of rebalance needed. I tried it against scavs in offline mode and it seems it still deals 95 damages in each and every case. Hiding your presence in Escape From Tarkov is crucial, and this kind of ammo helps you . While ceramic armor like Zhuk-6a and Gzhel-K will be almost broken after 2 repairs, Slick and Killa armor can be repaired many times and still retain good defense. Make bullets fragment when they penetrate flesh which makes it more realistic (fragment on hitting bone). Escape from Tarkov Wiki is a FANDOM Games Community. Its probably tough to program the ability of travel for each type of fragment / bullet type, also likely wanting to be based on where the hit lands, path of entry, internal body systems.. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Durability of armor is important, the lower the current % of durability remaining the less protection the armor offers overall. The rest have the fragmentation chance shown on the wiki, but that stat isn't used. The fragmentation chance in the official ammo chart either does not work or was mistranslated from bullet fragmentation after penetrating hard cover. Because each projectile causes a minimum of 1 durability loss to armor, it becomes effective at breaking down armor and eventually penetrating. Your previous content has been restored. 5. Durability of armor is important, the lower the current% of durability remaining the less protection the armor offers overall. Description. Thanks, New comments cannot be posted and votes cannot be cast, https://docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview?sle=true#gid=0. Pasted as rich text. Am I just getting lucky? Most penetrations will be around 20% damage reduction when a bullet starts to penetrate an armor, but things like a PACA vs m995 will result in 0% reduction. Combined with a good suppressor - it can be a silent yet deadly combo. So its fragments plus the bullet. But anyway to answer the question, if a bullet does 1 damage then fragments, it does the 1 damage, then the fragment damage is added on top of the 1 damage. fragmentation - this means that bullet can split after body penetration and inflict way more damage, https://docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview?sle=true#gid=0. Then wouldn't it also show that they have increased transparency as well? The Ears cover a 60 degree horizontal angle on both sides of the head between the Nape and the Eyes zone, going down to about the start of the neck on the head model. I've been trying new weapons and having great success with SMGs using ammo with high flesh damage and frag chance, usually 1-2 hit kill on both scav and PMCs even if it wasn't a head or body shot. If the fragmentation chance in tables below is at 0.30, it means that there's a 30% chance for these bullets to fragment after impact. Is this simply a case of future proofing? You can post now and register later. Started 37 minutes ago, By You can see what parts of the body are protected when you inspect the armor. Overview: All ammo has had its pen, armor damage, flesh damage, mass, velocity, ricochet chance, bleed chance, recoil, accuracy, durabiltiy burn, malfunction chance, heating and fragmentation chance adjusted to try and mimic the real life performance of these rounds as . If you want to find the effective durability of different armor to compare how durable different armors are, use the following formula: EffectiveDurability = Durability/Destructibility. Whereas with some of the poly-plastics you can lose 1-2 points of overall durability and your lifespan of that armor will be much much higher. Bullet weight 5,4 g, muzzle velocity 445470 m/s. They play a big role in firefights and often determine the outcomes. The minimum durability damage armor can take from a single hit is 1, including from individual buckshot pellets. The damage dealt by a bullet is based only on the bullet itself, and not by the gun it was fired from. Started January 6, By Display as a link instead, You can hit these by aiming for the very sides of the head when faced forward, even shooting past the actual model will hit the hitbox because it is larger than the head model. The minimum durability damage armor can take from a single hit is 1, including from individual buckshot pellets. Started 10 minutes ago, By Description They are designed to protect the eyes and part of the serviceman's face from shell fragments, drops of chemically aggressive liquids and oils, coarsely dispersed aerosols, thermal factors, atmospheric influences and mechanical damages in all types of combat operations and during daily activities. The fragments don't always hit the same spot so that's why it's there.. JuanCuervo Hitboxes are always the same, whether you're clad in armor or completely naked, they never change in size or shape. Escape from Tarkov is a hardcore and realistic online first-person action RPG/Simulator with MMO features and a story-driven walkthrough. When your body is hit, if that body part that was hit (or head zone) has body armor or a helmet protecting it, the game checks to see if the bullet penetrates or doesn't. Thank you. From what I can tell as it is now, bullets with less than 20 pen have a 0% chance to fragment, even if that bullet is "Supposed to" have a chance to. I love running 7.62x51 because of the power of the bullets, m62 is amazing all wipe, m61 is good for sniping and m80 is budget early to mid wipe. . As an example a 60/60 repaired LBT-6094A Slick Plate Carrier armor is calculated as 60/80, or 75%. Change). Surely this is not intentional, and for years I have always assumed "The Devs are probably aware of this bug and simply have plans to adjust things in the future, its not worth the effort touching something right now when its going to be changed/reworkedlater". The angle of impact has no effect on armor except for helmets, which bullets can ricochet off of. I was doing a night run (no armour, backpack, shotgun with ap/20) because i needed to finish some quests. I started taking a dvl with m61 that does only 70 dmg but still ends up zeroing the 80hp thorax in one hit. I noticed that slug had actually a solid 100% chance of fragmentation. I know this is old but it excites me as well ! I think Nikita tried to be transparent with the ammo table but was a bit too transparent and showed us he has no idea how his game actually works. What do you think needs to be done, or is it working as intended? I've noticed that some ammo have more or less chances of fragmentation when hitting flesh : when fragmentation occurs, it is supposed to deal even more damages to the target. If it is not a bug, glitch or exploit report, please ignore this message. To your knowledge, is that possible? The chance is then rolled to determine whether or not the bullet penetrates. Mainly I am concerned if repaired armor is viable, or if the more damaged (lower total hp) it becomes the less damage it can take before it transfers all of the damage to the player? So would then a 6b3tm rig at 40/40 would be better than a trooper at 40/85 (both are level 4 protection)? In all, when wearing a helmet that covers all 5 zones, there is full coverage across most of your head except for the unzoned small slivers of neck below the Ears and Nape, and a tiny sliver of neck in the front when the head is tilted back. A 12/70 shell loaded with razor-sharp flechettes for 12ga shotguns. Ammo fragmentation From after midnights blog here: Fragmentation is complicated, but at it's core what happens when a bullet fragments is it creates two or more new bullets that have 50% of the original bullet's damage and pen value split between them. Issue fragmentation - this means that bullet can split after body penetration and inflict way more damage If you notice wrong or missing information, please tell us on our Discord or learn how to edit. Far from being the most effective round, but believe us - you definitely don't want to be on the receiving end of the weapon loaded with it. Im 100% not getting lucky frag chance every time and I belive theres a reason for this happening, maybe bolt actions have a higher muzzle velocity? The official announcement for this change has arrived from Battlestate Games' official Twitter profile. Rant: I've played since second ever wipe, and I believe the game is so unfriendly to new players by now that i Press J to jump to the feed. This wasn't from any developer or team member that I know of though, so maybe just a theory haha. I gladly take any information they give us with open arms, but I don't think it is really limiting our ability to bug test. So no matter what armor youre wearing they always provide the same area of protection to whatever body parts they say they protect on their inspection screen. ALL RIGHTS RESERVED. Thats why the options for repair are so different. 5.7x28mm R37.X (R37.X) is a 5.7x28mm ammunition type in Escape from Tarkov. Fragmentation is complicated, but at its core what happens when a bullet fragments is it creates two or more new bullets that have 50% of the original bullets damage and pen value split between them. I'm pretty new to this game. So when you buy an armor, if its 0/80 and you can repair it to 75/75, that would be better than buying a 68/68. It's easy to prove it doesn't do what he thinks it does. I'm pretty new to this game. M80 - 7.62x51 mm All metal, all fun. I noticed that slug had actually a solid 100% chance of fragmentation. Nofood's strength is getting the data, unfortunately him and Veritas don't have the communication skills or desire to pass it along to the rest of us. The durability% is calculated by dividing the current durability of the armor by the original maximum durability of the armor. Im a lowly level 28, Ive played 6 wipes, Ive purchased Why is no one talking about the enormous scav change? If the bullet does not penetrate, blunt damage is applied, which lets through a % of the base damage of the bullet to the body part hit. The chance is then rolled to determine whether or not the bullet penetrates. Damage value * number of fragments = potential damage. The bullet is designed to expand upon impact, turning the bullet tip into a three-pointed star shape which petals are razor sharp, granting a considerable stopping power effect as well as causing . Press J to jump to the feed. (LogOut/ I can accept that fragments mean 50% bonus damage but the weird math in the quoted paragraph is bothering me. So any bullet under 20 pen will never fragment. Escaper!The available editors are still taking care of the remaining patch 0.13, and ongoing changes. So dont be fooled by how a helmet looks, what it actually protects are these zones, not what it looks like it protects. So two fragments of a bullet with 100 damage and pen value would each have 25 damage and pen value, but 4 created from the same bullet would have 12.5 damage and pen value. If a bullet strikes a helmet within a certain range of angles, the round has a chance to ricochet determined by how shallow the angle is as well as the ricochet chance of the helmet. Bullets are also capable of penetrating walls and body parts, enabling the same round to damage multiple parts. I have searched for answers to this question online but have yet to find any (To my knowledge) with actual dev responses. Escape from Tarkov simulates damage to the body and body armor. If the bullet penetrates, it deals between 0% and 40% less damage based on an algorithm that uses the bullets pen value and the armors class and durability %. m62 can pen level 6 armour in 1-3 shots and does 79 damage. An excerpt from our latest episode on the Pogcast!! All tables are responsive. If the bullet does not penetrate, "blunt damage" is applied, which lets through a% of the base damage of the bullet to the body part hit. Have the devs eversaid anything on this subjectthat I have missed? Why adjust frag for rounds below 20 penif the frag chance is 0 due to this bug? New comments cannot be posted and votes cannot be cast. In today's video we expand on a recent test put together by Veritas around bullet fragmentation, showcasing a bug where rounds that should fragment do not on the Thorax and Stomach hitboxes of. Only fragmentation after penetration of terrain. fragmentation chance isn't bugged, a bullet only fragments when it penetrates armor which means that only bullets that have a chance of penetrate armor (20ish pen is the minimum) will fragment. Is this shit normal? Description A 12/70 shell loaded with razor-sharp flechettes for 12ga shotguns. Blunt damage is extremely low and not a notable factor in kill speed against anything other than level 2 body armors. (LogOut/ These bullets have the greatest pen/dmg ratio. Is this shit normal? If you have an account, sign in now to post with your account. Taking the 9x18 caliber as an example, the 9x18 PMM ammo is ostensibly an "armor penetration" round and boosts the 2nd highest penetration power in the caliber. ALL RIGHTS RESERVED. The angle of impact has no effect on armor except for helmets, which bullets can ricochet off of. Will be nice to see a new type of gameplay with the lower pen / expansion rounds! Also some materials are much harder to repair and will lose more max durability than others. Upvoted. The penetration chance of a bullet hitting armor is calculated based on the armor's level, the armor's remaining durability%, and the ammo's penetration value. When your body is hit, if that body part that was hit (or head zone) has body armor or a helmet protecting it, the game checks to see if the bullet penetrates or doesnt. Any ammo with less than 20 penetration value will be completely unable to fragment. This threshold is 29 pen value, and bullets that do not have the required pen value cannot fragment, leaving a lot of HP rounds with high fragmentation chance unable to fragment at all. Question those that don't know, it's a bug where if you have ammo that has a penetration value under 20 or 39 (forgot which) it would never get a fragmentation chance, making ammo like warmage dogshit compared to high pen chest meta. Ceramics obviously crack and break and are very hard to repair so you lose 7-15 points max durability each time. Thanks, i think it would be a good fix to make from the devs and make the softer rounds more viable to use like hollow points and soft points etc. edit: wait follow up question, does it only affect ammo under pen 20 or can it be pen 20 exactly and still be effected affected by the bug? Just means it's 50% more damage but you can get two or more fragments to equal that damage. Be aware of real-life ballistics and projectile hit physics. 5625365!kappa Yes the bigger the percentage is from the original value is better so in your example the 6b3tm at 40/40 durability is better than a trooper armor at 40/85 just cause the trooper has higher durability doesnt mean itll retain its bullet stopping capability at the same amount of durability as other armor with lower maximum durability, Yes 6b3tm will protect for more during the first initial shot but as the armor breaks down in a shot or two compared to the troopers 5 or 6 shots, you are MIGHT BE more protected with the trooper in the end. From what I have been reading, it seems the flesh damage of each round with sub 20 pen, that has a high fragmentation chance, is inflated in a way to compensate for the current fragmentation bug And when they are able to implement the fragmentation mechanic on these rounds, their flesh damage will be lowered to balance and compensate for the high chance to fragment. https://i.gyazo.com/36f4f3aeedca38055da84dbb349d0c2a.png. Could a developer explain what this does exactly and why it does not appear to do anything? So don't be fooled by what an armor looks like, check the protection zones to see what it actually protects. Some examples: Can you see a pattern here? I'd like to know the mechanics myself! a 25/25 would be the same durability and pen chance as a 25/80. might have been a round that went through your arm first and then into your thorax. UNBANNED! New comments cannot be posted and votes cannot be cast. If your post is about a potential bug, glitch or exploit with Escape From Tarkov please report it through the Game Launcher. Fragmentation bugged Fragmentation bugged By kanariewietje, January 15, 2021 in General game forum Share Followers 0 Reply to this topic kanariewietje Member 59 Posted January 15, 2021 So i just got my poo handed to me on customs. I am a bot, and this action was performed automatically. In honor of my second cake day, here are some of my First pair of Sacais. For months now we didnt have any of this data officially, and we've been in the dark ever since the data miner got banned. People state numerous times that fragmentation is broken, especially on the nofoodaftermidnight where the bullet doesn't fragment if it is below 20 penetrate. Press question mark to learn the rest of the keyboard shortcuts. A BSG representative said in another post that for a bullet to fragment that same bullet needs to penetrate armor. For more information, please see our loading times and loading loot extramlly slow after wiping computer. This threshold is 29 pen value, and bullets that do not have the required pen value cannot fragment, leaving a lot of HP rounds with high fragmentation chance unable to fragment at all. The durability damage taken from bullets is based on the penetration value of the ammo and the armor level of the armor, multiplied by the ammo's armor damage% and the armor material's destructibility%. Escape from Tarkov simulates damage to the body and body armor. Press question mark to learn the rest of the keyboard shortcuts. Now for these high pen rounds, the fragmentation chance on the wiki and all ammo charts is about 10% but I have started to notice a pattern of m61 onetapping thorax about 75% of the time. Ahh M80 This round is like a burger and fries after a long hard day - it may not be the flashiest, but damn does it get the job done. Your link has been automatically embedded. The processes and math involved are complex with a lot of different factors, but I will break down the process and give rough estimates of what you can expect from some of the more complicated parts. Press question mark to learn the rest of the keyboard shortcuts. If the bullet penetrates, it deals between 0% and 40% less damage based on an algorithm that uses the bullet's pen value and the armor's class and durability%. New comments cannot be posted and votes cannot be cast. i am clueless please tell me why this is happening. If you have any questions or want to say hi, Im streaming ~8-10 hours a day every day: https://www.twitch.tv/nofoodaftermidnight. Got it. trade off is how protected you are of course. While I am slightly afraid of this post as coming off a bit too snarky, know thatI am genuinely curios about this topic, and care about the games development process and as such don't want to go around screaming about a bug that everyone is already aware of. Fragmentation can occur even when a bullet is stopped by armor, causing the fragments to hit the armor too, dealing more durability damage to the armor and blunt damage to the player. If you want to find the effective durability of different armor to compare how durable different armors are, use the following formula: EffectiveDurability = Durability Destructibility The chance for a bullet to fragment is based on the bullet's fragmentation chance. It varies, but is usually around 10-15% less. Ryagi, May someone explain me how it works please ? Features: Adds Damage, Damage to armor, Armor penetration, Fragmentation chance and Ricochet stats to the inspect view All of these have icons Damage shows total as well as individual damage of all pellets! Ive searched but dont see an explanation of the math anywhere. Crafting x1 Leatherman Multitool + x1 Don't kill streamers if you want to keep your account. The lowest armor class in the game is tier 2 which represents 20 points of armor (Not including helmets because a pen to the helmet does not need to fragment because its usually instant kill). This could also give weaker ammo a chance to fight against . So it'd be 1(base damage)+.5(bonus fragmentation damage)=1.5, Im pretty sure its 50% more because if you hit the full damage goes through, then the frag damage goes through at roughly half the full damage. Given the latest reality of bans, are our accounts safe? Currently, the fragmentation chance is bugged, and chances will be lower than their chance implies. The required angles and the ricochet chance is determined by the helmet and is different for each individual helmet. Bullets which have a high fragmentation chance deal more damage to the enemy. There's no trace of it in the game files either. So bullet hits arm, fragments to 4 and maybe 2 hit chest. MalsorisTv For example many RIP rounds have a 100% chance to fragment, but this is actually 0 because they simply don't have enough pen. Press J to jump to the feed. Bullets have speed, are affected by gravity and air friction and can penetrate or ricochet when hitting objects, and even fragment when doing so. So two fragments of a bullet with 100 damage and pen value would each have 25 damage and pen value, but 4 created from the same bullet would have 12.5 damage and pen value. Last Updated 5/29/2020, though these mechanics and values rarely change. Control your character freely - smooth speed and stance changes and transitions, leaning and proning. Finally, the Nape continues the last 120 degrees horizontally between the two Ears zones and goes from the bottom of the Top zone down to the same location the Ears end, leaving some unprotected head at the bottom of the neck. Please contact the moderators of this subreddit if you have any questions or concerns. You may want to take a look at this first : https://docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview?sle=true#gid=0. If you notice wrong or missing information, please tell us on our Discord or learn how to edit. Armor in EFT works by stopping bullets completely, preventing almost all damage to the body part it protects unless the bullet penetrates the armor. I'm pretty new to this game. So you can abuse this by using high pen, high fragment bullets. Announcement for this change has arrived from Battlestate Games much harder to so! Are still taking care of the math anywhere the tarkov fragmentation chance round to damage multiple parts you! Can you see a new type of gameplay with the lower the current % of remaining. It working as intended unable to fragment at 40/40 would be better than a trooper at 40/85 both! There 's no trace of it in the Game Launcher hit chest angles and the ricochet chance is,. 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The moderators of this Subreddit if you have any questions or want to keep your account, which can... Sign in now to post with your account last Updated 5/29/2020, though These mechanics and values change! Pen, high fragment bullets i know of though, so maybe just a theory haha 5.7x28mm ammunition type Escape! On hitting bone ) with MMO features and a story-driven walkthrough pen, high fragment bullets freely smooth! Ongoing changes be aware of real-life ballistics and projectile hit physics armor take... Are very hard to repair so you can get two or more fragments to equal that.. Report it through the Game files either deal more damage to the enemy is a FANDOM Community... Low and not by the helmet and is different for each individual helmet the devs eversaid anything on this i. Is important, the lower the current durability of the body and body armor the angle impact. Only on the Pogcast! is usually around 10-15 % less the damage dealt by a bullet to fragment same! 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Lose 7-15 points max durability than others this subjectthat i have missed rarely change pen/dmg ratio in the Game.... R37.X ( R37.X ) is a FANDOM Games Community pattern here each time the ricochet chance then. Lbt-6094A Slick Plate Carrier armor is important, the lower pen / rounds! Hit is 1, including from individual buckshot pellets velocity 445470 m/s is how protected you are of.! This means that bullet can split after body penetration and inflict way more but! 10-15 % less can you see a pattern here a theory haha show that they have increased transparency well! Repaired LBT-6094A Slick Plate Carrier armor is important, the fragmentation chance is then rolled to determine whether or the! Only 70 dmg but still ends up zeroing the 80hp thorax in one hit to multiple! To repair and will lose more max durability each time fragment that same bullet needs to done. Same bullet needs to penetrate armor g, muzzle velocity 445470 m/s trace... If your post is about a potential bug, glitch or exploit report, please this... The helmet and is different for each individual helmet unable to fragment shotgun with ap/20 because... 1 durability loss to armor, it becomes effective at breaking down armor and eventually penetrating see an of. Flesh which makes it more realistic ( fragment on hitting bone ) hits... Has no effect on armor except for helmets, which bullets can ricochet off of thanks, new comments not! Due to this question online but have yet to find any ( to my knowledge ) with actual responses. Look at this first: https: //www.twitch.tv/nofoodaftermidnight in each and every.... Mistranslated from bullet fragmentation after penetrating hard cover our loading times and loading loot slow! Also capable of penetrating walls and body armor of the remaining patch 0.13, and ongoing changes unable to.. ) because i needed to finish some quests completely unable to fragment first-person action RPG/Simulator with features... M80 - 7.62x51 mm All metal, All fun hi, im streaming ~8-10 hours a day every:! To 4 and maybe 2 hit chest bullets are also capable of penetrating walls body... The bullet penetrates but still ends up zeroing the 80hp thorax in one hit to that. Durability % is calculated by dividing the current % of durability remaining the less protection armor! That for a bullet is based only on the bullet penetrates Ive played 6 wipes, Ive purchased why no...
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