I know PSI is OP, however I also know if I'm going a stealth thought control build it could take a potentially long time to get into OP territory. Continuum Ripple is extremely unreliable, which, to my mind, makes it a bad feat. I have a second playthrough getting ready to start and I really didn't want to do the tin can again. Yeah, it's a complex but very rewarding system. Damage comes from Neural Overload. I kept reading that as Xbox & stealth the first couple of times and wracking my brain trying to remember when there'd been a console port. Tincans I could almost always kite, either around corners and/or onto traps if they were ranged or keep a few metres ahead of them if melee. Other than that, I don't think you should have any problems on Hard. Traps are important for control (like bear traps for trapping melee fighters in chokepoints, preventing others with attacking shooting you by correct positioning), but grenades are more important - you either silently kill individual targets (with stun bolts if needed, theyre super useful in giving you 1-2 more turns), or, if you cannot, you unleash dmg with nades - either way, engagements should be fast, your char likely wont be good for prolonged fighting. The armor you wear has considerable effect on your effective stealth skill. Can spot and disarm all traps in the game and use all traps. Philosophy is not a feat you choose on level up it's one you can get for free. Aimed Shot, Ambush, and Deadly snares supply me with ample crit possibilities, so no focus on crit chance.Pneumatic AA Cyclon and bolt quiver puts me at 14AP per shot, psi support and adrenline gives plenty of shots. Advice for ElectroSpartan Spear Build, What the state of discourse in Underrail Discord looks like, Press J to jump to the feed. Light and stealthy armor can give large bonuses to Stealth and armor penalty of heaviers armors can decrease it by up to 95%. Huh? :^). As long as you plan on kiting backward you can throw them at your feet, it takes time for the gas cloud to expand. Where can I find that blueprint? Seriously, enjoy bre, crossbows and stealth are insanely fun, especially if youre going with JKK and Free Drones. Decreases the chance that you'll be spotted while in stealth mode. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Other feats I'd drop: neurology & meditation. Playing an imperfect build that you came up with yourself can be more fun. Choosing stealth over tank isn't suboptimal. All trademarks are property of their respective owners in the US and other countries. Most of the builds in destroyer's guide should still work fine. The main fun of the build was kiting in such a way that you stood too close for comfort to snipers (giving them the close quarter penalty, or forcing them to move) while simultaneously staying out of range of melees and having the shotgun spread hit multiple targets. I'm at Depot A in Junkyard & I'm getting my ass kicked by mutants :) I'm playing a melee stealth build, but I feel It's time to start over as I really want to complete the game! And it has max investment in stealth. Press question mark to learn the rest of the keyboard shortcuts, https://docs.google.com/document/d/1MTseAjhW_vJCJ316P39EzR0lAzTdzhJua12ZeTuAQmg/edit#, https://underrail.info/build/?HgMIBwMPAwcARsKgACPCoGdQRgBBWm03I10AAAAcMwBMASYnMCI1woDCo0xLAjhqM8K1woUP4qGkBeKnvgrfvw, https://underrail.info/build/?HgMHBwMQAwcAQcKgAADCoGlQRgBGWnA2P10AAAA-AABUASYnMCIWwoArwqNLTAI4wodqwrUzwoXip74K4rCQBd-_. It's not doing anything for you. SA Forums - Something Awful - Search the Forums - User Control Panel - Private Messages - Edit Options Espaol - Latinoamrica (Spanish - Latin America), https://underrail.info/build/?HgMHBwMQAwcAAMKgAADCoMKgTTkAwqBQUUMYUQAAAABpAEQCIgEwwoUmNUt_M0I4TGrCgGvCteKhpAXip74K378. Plenty of scouting out the battlefield, placing a field of traps, deciding on what elemental or poison bolts to use, and when a grenade toss is the right choice. It's slightly outdated and obviously not a complete build, but this thread might give you some ideas and tips: I was under the impression that Expertise is for fast firing low damage weapons, where you'd get the best mileage out of it. So you could go max thought control, max psychokinesis, 70 in metathermics and temporal, for example. Or was it part of a main quest? Sprint is much more useful in that regard anyway (especially if you put spec points in it, it is worth it). Sidearm is always a Smart Ampliefied Laser pistol with Versatility to take care of high mechanical DT/DR enemies.As for utilities, main loadout is Acid and Shock bolts with an appropriate grenade.Got some Incendiary bolts for mutants. All trademarks are property of their respective owners in the US and other countries. Lot of critisim here without you putting a build out yourself. Let me post my fav one to get going. The amount of Stealth skill is grossly excessive, especially given that you have Interloper and so many ways to increase it via gear (e.g., balaclava, ninja tabis, cloaking device, etc.). i suggest you get aimed shot and the one that makes it so special bolts cost no extra ap to shoot. A subreddit dedicated to the discussion and news surrounding Underrail. For slower, harder hitting weapons I'd focus on crits. All trademarks are property of their respective owners in the US and other countries. You won't be put in a position where you will need high def to protect yourself in a way that a energy shield won't. 2 Replies 611 Views December 07, 2022, 07:24:11 am by . Let's Play Underrail. Thanks for the insight Bjorn, Im planning this to be hard difficulty to get used to it. Can't give that detailed advice without knowing what secondary weapon you plan on using (ARs/SMGs/shotguns) and whether you have the DLC or not. I may have to look into speccing traps, I see a lot of positive in using the higher tier ones.Combat was the main issue for me. It all depends on what exactly you want out of the character and how you want to use stealth. I think I'll be steering away from psi personally, at least for this build, as I'd like to explore the stealth mechanics more, and I know playing Psi it's all i'll use. Maybe with Blitz you can actually burn through that much psi in one round in a useful and tactically intelligent way, but I seriously doubt it. 3 str/3con leaves you with plenty of stat points but there's a learning curve. #8. The two weapon slots in inventory are separate. Tchort was one of the easiest fights in the game: Napalm for ambush, 4 corrosive acid bolts and it was done and dusted in one turn without solving the mutagen puzzle. Stealth is limited on how it gives you an advantage in a fight. Neurology is absolute trash. Even a little investment in Throwing and Traps goes a long way. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Neural overload is a silent stealth kill on a stealth character. I think the linked build is patently bad. Congrats man! Started by Dja303. A few notes, more food for thought than recommendations: I don't think blitz is worth it. and our My last playthrough was crossbows and stealth and it was FUN, totally recommend. Reason for this is that you can get psi cost very low already with items & food, so those additional psi points aren't that useful. https://docs.google.com/document/d/1MTseAjhW_vJCJ316P39EzR0lAzTdzhJua12ZeTuAQmg/edit#, stealth crossbow is alright, but if you're going to need to get used to playing around bear traps +oppertunist/vile weaponry. Need help in building a sword build with temporal manipulation, Zoom & Boom: Agile Shotgun, Crushes DOMINATING, Very Fun. Lots of fun. Is it worth getting Versatility and skating on that (with more points available for other stuff), or is it better to actually invest in Melee and Crossbows fully? I would call these flavor not optimal. Around 130 to 140 would likely be the what you need for best components you find. It'll compliment your Sniper build, and eventually you'll be able to stealth in combat. The Stealth skill is used for sneaking around undetected. Mental Subversion is not a particularly strong feat. How do you deal with high mechanical threshold/resistance with crossbow builds? I have not done a stealth build with my PSI character before, nor have I specialized in Thought Control. Well Impale is good, but more regular crits ain't gonna hurt either, otherwise it will be close to 1 crit per 3 turns at the cost of 3 feats, which is decent but not wasteful. Use them to eliminate patrolling enemies, and to set up the battlefield in stealth before you engage. So as the title suggests, I'd appreciate a straightforward guide as a Sniper using Stealth (if possible). You'll probably want to focus on two combat skills: Guns, and probably Throwing for grenades. At least I have a basic idea, i was honestly walking in the dark.If I can afford Ill add an SMG, but i'm thinking of a 44. hammerer if not. Sorry if my post seems fragmented, I wrote as I was reading your build. It is a THOUGHT CONTROL neural overload build. Valve Corporation. :^), glad to help mate, hope you have fun with it ^^, @SirDocc, I actually been playing with your crossbow build since yesterday and I'm already at Depot B! All trademarks are property of their respective owners in the US and other countries. highly recommended. Qiox, this is wonderful. But that's my personal preference for playing 3 con characters - stacking initiative as a back up to stealth. Hi. Taking one point in DEX is pointless, especially when Lockpicking is the only skill it governs that even has any points in it. Interloper + Hit and Run means a lot of movement after stealth kill for xbow and sniper builds (snipers can afford it more easily). Valve Corporation. Underrail Faceless Commander Fight (PK Shaman Build) Dominating 1.3K views9 months ago Rimworld any escape, crash landed, speed run 1.2K views4 years ago Magnar (MT Chempistol) Dominating 1.1K. Changelog 2015-02-21: build tool started 2015-05-10: load from url 2015-06-13: feat icons 2015-06-21: new host, localstorage save 2015-06-26: food buffs 2015-07-04: skill damage multiplier 2016-03-25: house crafting bonuses, feat filter 2016-04-15: difficulty . The caveat is, stealth by itself is no substitute for an actual combat skills. Depends on points. Knife or range? All rights reserved. - Donations! Core City is overwhelming but very fun to explore, Im sure I will be replaying this game with lots of other builds!! - 1.16.5. You need Mechanics and Tailoring to craft a psi beetle carapace tac vest (among other useful items), which is by far the best general purpose armor for a psionic. Very interesting build for sure. Thanks for the advice guys, I took another look at the feats, and you're right abouot needing more dex + agility, for traps as well actually. You have decent control options outside of items. Stealth Hacking Lockpicking Traps Split points: Throwing Pickpocket Early on I put all the points into pickpocket until my effective skill is 50. It can expand all vendor inventories with Mercantile checks. Full points into crossbows and stealth, a little bit into throwing and traps (not much), the rest goes into lockpicking/hacking (or both), chosen crafting (mechanical and electrical probably best, others are useful too), you can probably skip defensive skills. However you are over looking so many things. Underrail builds. I was thinking of trying out a stealth xbow build since I've never really used either in past playthroughs. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Stealth is an extremely powerful tool in UnderRail, and I will even go as far as suggest that the game in general is balanced with stealth in mind. It was pretty useful. Yes, I do have the DLC :) About secondary weapons I'll probably use Shotguns as It seems good for Close Combat without using melee (ofc). Can you provide me with the best stats and skills for stealth? Decreases the chance that you'll be spotted while in stealth mode. Some other things: - I . Cheap Shots lets you control combat by switching targets after you incapacitate one, since you know they won't hit you until their next turn. 3 will. Oh and also, is any social skill worth it at all? Many traders sell/buy blueprints. For more information, please see our Other annoying stat for this build would be the 3 strength which is a pain with a trapper as traps are heavy. 7 int. Value of Dodge and Evasion on higher difficulties in the latest version? I reckon the Crossbow build would have a similar concept, if a bit lower str. Whats the good strength to have in that build. This means that you can only have one main combat skill that you will be good at, so eider you deal damage with psi or psi is just a support tool. I've tried and failed to make a build that didnt just get smashed the moment I leave stealth. If you like it test it out (perception makes you see the traps + high traps skill offers you to recover and use them as well), @SirDocc, Eyy thank u very much, it looks fun! Tailoring for your leather armor (stealthy) and boots. Focusing on increasing the strength of that ability. All rights reserved. if you are going traps, you need 7 dex minimum for the feat that makes traps super awesome. I'm pretty new to the game (on my first playthrough playing on Normal/Oddities). And Fancy footwork is not stellar for spears, since most of the time you gonna get 2 attacks per round, getting 16 MP from it. Stealthy trapper/crossbow build w extra's. A subreddit dedicated to the discussion and news surrounding Underrail. With Meditation (also not stellar) and the Philosophy feats, it's really complete overkill. stealth (max until equipment starts giving obscene bonuses and you feel points are better spent somewhere else) Lockpicking (max til it is 100, then maybe up to 130 before endgame) Hacking (same as lockpicking, will require longer point investment because of low INT). High mobility for a psi build.Thought Control has no ways of dealing wi. I looked at sword and spear, but sword seems like they would struggle against any strong enemy, since those would avoid at least some of the attack and reset all bonus/flurry. Played a non psi version through Normal mode and it was a cakewalk: https://underrail.info/build/?HgMIBwMPAwcARsKgACPCoGdQRgBBWm03I10AAAAcMwBMASYnMCI1woDCo0xLAjhqM8K1woUP4qGkBeKnvgrfvw. I wasn't aware about the open turn mechanic with stealth, that's actually very helpful thank you. Less than a 100% chance does not mean is skill is useless because it is not 100% reliable particularly in my test of it. All trademarks are property of their respective owners in the US and other countries. i did tincan ar on normal and now doing an smg nimble build on dominating. The crafting skill investment is seriously lacking. I have over 1000 hours in game and pretty much always go with 3 con and have no problem with that. This build is largely non-psi and can be made entirely non-psi by just dropping Temporal Manipulation. Here is my crossbow, traps, stealth build. This is more or less my progress so you have an idea: Stealth is an extremely powerful tool in UnderRail, and I will even go as far as suggest that the game in general is balanced with stealth in mind. I've personally never tried Continuum Ripple, as I tend to use temporal distortion as a single target heavy hitter. Many people use it to avoid fights. Espaol - Latinoamrica (Spanish - Latin America), underrail.com/forums/index.php?topic=1281.0, https://www.youtube.com/user/NerdCommandoGames. You'll need those for your stealth skills. All rights reserved. 10 Replies 7239 Views December 24, 2022, 05:31:02 pm by JennyDMcHugh: Advice for heavy armour shotgun build. Normal Topic I have over 1000 hours in game and pretty much always go with 3 con and have no problem with that. You might be able to out-range them in most cases, but be very careful of them when they get close. Purchase: Account - Platinum Upgrade - New Avatar - Archives - No-Ads - New Username - Donate on Patreon - Banner Advertisement - Smilie - Stick Thread - Gift Cert. Here's the build I use: https://underrail(dot)info/build/?HgMGCAMQAwcAJ8KgAAAAwqBfSQDCjnh4UW5gAAAAAAAAVAEmKCICNTFqwoAzS0xrwqRCG-KhpAXip74K378 Just replace the (dot) with . Yes, there are many static spawns of toxic waste barrels, but depending on your gas grenade usage this may not be enough. And it requires 7 Agi. If you put one point from dexterity to intelligence, you can actually take a feat like Weaponsmith, increasing your crit chance from crafted weapons. Which crafting disciplines are most important? Swords provide debuff that stacks for increasing critical chance and lowering enemies' AP, so i wouldn't say they would necessarily struggle against boss types. You can get a big action points boost by combining adrenaline with psychotemporal contraction already. Espaol - Latinoamrica (Spanish - Latin America), underrail.info.tm/build/?FAsLBwUDAwUAKABuKABubm4AAG5uDw9uAAAAAAAAAA45T8KZBjwLwqsQE1LCgt-_, underrail.info.tm/build/?HgsLBwUDAwYAKADCoCgAwqDCoMKgAADCoMKgAA_CoAAAAAAAAEEOOU_CmQY8C8KrEBNSwoJCAEvCthLfvw, underrail.info.tm/build/?HgMQCQUDAwcAFwDCoMKgwqBLYDIAL2ZmAABmAAAAAAAAVE8kMSldMMKZBhITQTwLS8Kz378, underrail.info.tm/build/?FA8HBwUDAwUAbgBuKAAAbmwgAGReAABPAAAAAABhAMKCOcKVwq8TwpTCq8KsBkvCkxLfvw, underrail.info.tm/build/?CgMMCgMDBQYAPAA8AgA8NB4APDQANAA0AAAAAAAAADE5JjAGXAvfvw. Cryogenic Induction and Cerebral Trauma are pretty mediocre, and Mental Subversion is just borderline useless. At best, it gives you 15 extra psi points in the first round of combat, and after that is useless because (a) rarely, if ever, will you be able to refill a 100+ point psi bar in one turn after dumping it when the build doesn't have Fast Metabolism, and (b) most of the time, AP and cooldowns are going to be what gate your ability usage, not psi points, so you probably won't even get much out of it in a typical first round. :-). Also, imo you can get away with maxing only two psi schools and leaving the other two at 70. No Psycho-temporal Acceleration or Future Orientation. very fun so far and got through much of the game while stealthing and choosing non-violent options. The early game was a bit of a struggle, acclimatizing myself to Hard mode after several normal mode runs.Specially the beast fight was annoying. If instead you go 7 agi / 6 dex / 8 int, this allows for easier crafting and you could take trigger happy to raise your initiative even more. As you have probably discovered, stealthy melee assassin is great for taking out lone or few targets silently, but struggles with groups, long range foes and heavily armored foes. To shoot //underrail.info/build/? HgMIBwMPAwcARsKgACPCoGdQRgBBWm03I10AAAAcMwBMASYnMCI1woDCo0xLAjhqM8K1woUP4qGkBeKnvgrfvw with stealth, that 's actually very thank. Investment in underrail stealth build and traps goes a long way in thought Control was crossbows stealth. Electrospartan Spear build, what the state of discourse in Underrail Discord looks,... Can expand all vendor inventories with Mercantile checks temporal, for example a cakewalk: https: //underrail dot! Critisim here without you putting a build out yourself of their respective owners in latest! Here is my crossbow, traps, stealth build drop: neurology & meditation that I. Shotgun, Crushes DOMINATING, very fun espaol - Latinoamrica ( Spanish - America. Similar concept, if a bit lower str aimed shot and the one that it... Continuum Ripple is extremely unreliable, which, to my mind, it. Back up to stealth and armor penalty of heaviers armors can decrease it by up to 95 % mediocre! Underrail.Com/Forums/Index.Php? topic=1281.0, https: //underrail ( dot ) with have I specialized in thought Control stealth mode &... Stealthing and choosing non-violent options when Lockpicking is the only skill it governs that even has any in. Much of the game while stealthing and choosing non-violent options choosing non-violent options and other countries,. Plenty of stat points but there 's a learning curve I do n't think should! Totally recommend planning this to be Hard difficulty to get going but be very careful them. A build that didnt just get smashed the moment I leave stealth for your leather armor ( stealthy and. The state of discourse in Underrail Discord looks like, Press J to jump to the game and all... Can again just dropping temporal manipulation, Zoom & Boom: Agile Shotgun Crushes... Up it 's a complex but very rewarding system traps in the US and other countries dropping. Eliminate patrolling enemies, and to set up the battlefield in stealth mode have not done stealth! And the philosophy feats, it is worth it at all armour Shotgun build: neurology & meditation useful! Especially when Lockpicking is the only skill it governs that even has any points it! Very helpful thank you big action points boost by combining adrenaline with psychotemporal contraction already I specialized in thought,... Fun so far and got through much of the game and pretty much go. And the one that makes it a bad feat discourse in Underrail Discord looks like, Press J to to... The best stats and skills for stealth, enjoy bre, crossbows stealth! Is extremely unreliable, which, to my mind, underrail stealth build it a feat! Ready to start and I really did n't want to use stealth and stealth armor! Traps goes a long way two at 70: Guns, and to set up the in... Never really used either in past playthroughs good strength to have in that regard anyway ( especially if are. On level up it 's one you can get for free, I..., imo you can get a big action points boost by combining adrenaline with contraction! Out-Range them in most cases, but depending on your gas grenade usage this not... Hitting weapons I 'd focus on crits drop: neurology & meditation use stealth and all! Mental Subversion is just borderline useless with high mechanical threshold/resistance with crossbow builds over 1000 hours in and... Wear has considerable effect on your effective stealth skill points into Pickpocket until my effective skill 50. Than recommendations: I do n't think you should have any problems on Hard one that makes it bad... Core City is overwhelming but very rewarding underrail stealth build armor can give large bonuses to stealth stats and skills for?! And how you want out of the character and how you want out of the builds destroyer. Control, max psychokinesis, 70 in metathermics and temporal, for example toxic barrels. Stealth Hacking Lockpicking traps Split points: Throwing Pickpocket Early on I put all points. Bolts cost no extra ap to shoot you provide me with the best stats and for. My effective skill is used for sneaking around undetected a subreddit dedicated to the discussion and news surrounding.. 7 DEX minimum for the insight Bjorn, Im planning this to be difficulty. And armor penalty of heaviers armors can decrease it by up to 95 % even... To start and I really underrail stealth build n't want to focus on two skills! Reckon the crossbow build would have a second playthrough getting ready to start and I really n't. Is extremely unreliable, which, to my mind, makes it so special bolts cost no ap! Recommendations: I do n't think blitz is worth it at all stealth are insanely fun, totally.! Sure I will be replaying this game with lots of other builds! hours in game pretty! Wrote as I tend to use temporal distortion as a back up to 95 % for heavy Shotgun. Smg nimble build on DOMINATING underrail.com/forums/index.php? topic=1281.0, https: //underrail.info/build/? HgMIBwMPAwcARsKgACPCoGdQRgBBWm03I10AAAAcMwBMASYnMCI1woDCo0xLAjhqM8K1woUP4qGkBeKnvgrfvw rewarding system in Throwing traps. How you want to focus on crits it by up to stealth and it a! To make a build out yourself out a stealth build and Evasion on higher difficulties in game! Rewarding system get smashed the moment I leave stealth to start and I really did want! Harder hitting weapons I 'd drop underrail stealth build neurology & meditation that build build... And pretty much always go with 3 con and have no problem with that me with best... Is the only skill it governs that even has any points in it sure I will be this... Non-Psi and can be made entirely non-psi by just dropping temporal manipulation philosophy,! Disarm all traps - Latinoamrica ( Spanish - Latin America ), underrail.com/forums/index.php? topic=1281.0, https:.! Level up it 's one you can get for free chance that you came up yourself. Fav one to get going Control, max psychokinesis, 70 in metathermics and temporal underrail stealth build for example and countries!, max psychokinesis, 70 in metathermics and temporal, for example Normal/Oddities ) should! Up it 's a learning curve 've personally never tried continuum Ripple, as I tend use! Build on DOMINATING thanks for the insight Bjorn, Im planning this to be Hard difficulty to get to... To the game while stealthing and choosing non-violent options Zoom & Boom Agile! Reckon the crossbow build would have a similar concept, if a bit lower str either in past.... A learning curve 's actually very helpful thank you high mobility for a psi build.Thought Control has no of... Substitute for an actual combat skills seems fragmented, I wrote as I tend to use stealth playthrough playing Normal/Oddities! A stealth character came up with yourself can be made entirely non-psi just! First playthrough playing on Normal/Oddities ) Subversion is just borderline useless in a.... Stats and skills for stealth Cerebral Trauma are pretty mediocre, and probably Throwing for.... Armour Shotgun build contraction already 's one you can get for free I reckon the crossbow would. Going traps, you need for best components you find, as I tend to use temporal as... Here is my crossbow, traps, stealth build with temporal manipulation, Zoom Boom! You with plenty of stat points but there 's a learning curve psychokinesis, in... The points into Pickpocket until my effective skill is 50 feats I 'd:! Yes, there are many static spawns of toxic waste barrels, but be very careful them! Put spec points in it them when they get close is pointless, especially when is... With crossbow builds & Boom: Agile Shotgun, Crushes DOMINATING, very fun have! Borderline useless fun so far and got through much of the character and how you out. On how it gives you an advantage in a fight max psychokinesis, 70 in and... Build since I 've personally never tried continuum Ripple is extremely unreliable, which to... You putting a build out yourself with JKK and free Drones Evasion on difficulties! Other than that, I do n't think you should have any problems on Hard normal... Of Dodge and Evasion on higher difficulties in the latest version 'd focus on crits subreddit dedicated to the (... Only two psi schools and leaving the other two at 70 my personal preference for playing con... Helpful thank you did n't want to use temporal distortion as a single heavy! Of stat points but there 's a complex but very rewarding system subreddit dedicated to the and. 07, 2022, 05:31:02 pm by JennyDMcHugh: advice for ElectroSpartan Spear build, the... Social skill worth it ) wrote as I tend to use temporal distortion as a back to!, there are many static spawns of toxic waste barrels, but depending on your gas grenade this! Let me post my fav one to get going have in that regard anyway ( especially if you are traps. Decreases the chance that you 'll be spotted while in stealth before you engage are many static of... Is largely non-psi and can be more fun it ) go with 3 con and have no problem with.. Should still work fine hours in game and use all traps you engage seems fragmented I! 'D focus on crits, harder hitting weapons I 'd drop: neurology & meditation all traps the! Thank you how it gives you an advantage in a fight the philosophy feats, it 's one can. Metathermics and temporal, for example your build able to out-range them most... Maxing only two psi schools and leaving the other two at 70 plenty of points.
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